I'm sorry Mathalous but that won't fix the problem ... it just hides the log. And I think my problem is different from yours ...
thank you for your reply.
I did what you suggested and created an "onStart" trigger on the Character which contains a condition "Can Invoker see Player" which triggers two actions: a message and the "draw weapon" action.
it still does not work.
I have the message but the character does not take out his weapon.I even tried replacing "invoker" with the gameObject Character and it doesn't work ... I don't understand...
sorry for the response time, i have not so much time at the moment to work on my game.
To present something specific to you, I created a "sandbox" project in which there is only a field, a player and a character.
I recreated a behavior for my enemy that you can see on this screenshot :
The behavior works since trees are highlighted during gameplay but the "draw weapon" action does not.
Here is the details of the actions draw a weapon and add ammos
Here is the details of the character components
and finally, here is the result in game :
my player is facing the character and nothing append...
What am i doing wrong ? Could you help me please ?
EDIT : there is nothing in the console this time...
OK ... it is on the prefab that I have to modify the transform... Okay.
So I imagine that for my second problem it is also on the prefab of the revolver that I have to modify my configuration?
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