Ok I'll start thinking on a workaround 🤞😅
I've used Google Chrome emoji 😁About state we could have a user inferface to choose "this character/invoker/player" is == or != to this state and we could directly drop the state that we want to check...Maybe "we" could add a check box, for any state, or if the user leave the field empty would mean == or != null 💪😏🤘
Sorry, but I still can't understand.
from Behavior I would need a variable like "SeenObject" that would be filled automatically when the NPC see something.I mean I know how fill a variable, but I can't access to what the NPC see with Perception!
Ok but, how I assign what the NPC Character see to the local Variable?
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