You the best man
If you want you can mark this as solved, i just duplicated my material and made one with emission and one without and used the change material action. its not a smooth transition but it works well enough, thanks for your time.
Thanks for the reply, i tried that action (which seems like it will work in theory) but i get this warning "This should not be called but it's here for legacy purposes. Please contact us at: firstname.lastname@example.org. Thanks!"
not sure if its matters but im using hdrp
Interesting, i'll look into that method.
Where would that input float be located?
Thanks for your response,
I knew of this option, but i wanted to avoid toggling run off and on in my game.
Im currently using the acceleration feature with a joystick, so running is relative to joystick sensitivity.
maybe its an issue with that? Otherwise i might have to settle with using a button to toggle running.
Tried this, same result which makes sense because i'm pretty sure the character property "is running" is also a bool.
I set up a global variable that gets set true when the characters property "is running"
I checked the variable during play and it was still false when running.
Then, i tried the bool with "is idle" and that actually made the bool true, it just doesn't work with running.
Ah okay, i was trying to use "enable component" before, "set active" gives the desired effect, Thanks mate!
i'm currently using GC on 2019.3 and have not noticed a difference between 2019.2 and 2109.3. its working well.
Thanks man, i'll give that a try.
i appreciate your response.
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