Your comments

Great! It worked like a charm! Thank you so much.
Unfortunately, one issue is still not resolved - The condition if a key is being pressed.
I have a config file, where players can change their key bindings from the UI, which could possibly cause the issue.
When I have a trigger, that has a condition "if a key is pressed, then ...." it takes 50 key presses until it actually works.
Is there any way I can make this work? It's really essential for my project and use of GC.
Thanks again for the great support!