Great! It worked like a charm! Thank you so much.Unfortunately, one issue is still not resolved - The condition if a key is being pressed.I have a config file, where players can change their key bindings from the UI, which could possibly cause the issue.When I have a trigger, that has a condition "if a key is pressed, then ...." it takes 50 key presses until it actually works.Is there any way I can make this work? It's really essential for my project and use of GC.Thanks again for the great support!
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