On attack the shark moves into the air a little and dosn't come down.
I have a Shark AI that moves and patrols a section of water. When it sees the player is moves to it, follows it and attacks.
Its attack moves the shark model up a fraction, and because i have the max fall speed set to 0 so it floats on the water it then says above the water.
Is there a way to limit the Y access movement or lock it so it cant move up. Or can i tag it and lock it to only move on a taged surface?
I have inspected the Melee clip i have for the attack and confirm that it just stays still and dosnt rise.
It dosnt have a rigidbody or a non trigger collider that would lift it coming in contact with the player.
Anyway if anybody has any tips i would loveto hear them.
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