I am working with the melee and stats modules. I have my dodge system set up such that players orbit around the other one about 90 degrees. I would like to have it so that if the dodge was performed perfectly the player instead orbits behind the player. Is it possible to have some sort of perfect dodge system set up, similar to the perfect block? is it possible to set a condition to play a perfect dodge action, assuming the button was pressed at the right time in reaction to the enemy?
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