This is quite a difficult one to explain. It took a long time to narrow down what I believe is the issue.
If you watch the video linked you will see the problem:-
(please note: The above youtube video is set to unlisted so that no one can see it without a link)
I could not work out if it was a marker issue, or Gaia 2019. I created a few test platforms to see if I could narrow it down (please note: It works perfectly in the examples (hide and seek) included with the behaviour module)
My second Gaia 2019 terrain failed in the same way. It was a simple terrain, moderately flat with no obstacles. The patrolling character walked on it easily but got stuck at the marker. I had not used CTS this time, or imported any extra assets (Just Gaia 2019, Game Creator and Behaviour (plus Unity 2019.4.2f1).
I then decided to experiment on what I knew worked. I loaded up the hide and seek scene from the examples and took out the floor and replaced with a flat terrain object. It still worked fine. I added a little gradient under marker 1 on the terrain and it still worked. I then removed marker 01 and replaced it with a new marker 01 (so it had been created in 2019.4.2f1) and it worked, but there was a difference. When the character stopped at the new marker 01, he then slid along the terrain for a short distance (I kept the offset on the marker to 0 just like the original marker). The patrolling character only did this on a marker created in Unity 2019.4.2f1. The other five markers he stopped on the spot with no sliding.
I think that is what is causing the issue with my patrolling character getting stuck. Cheers
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