0
Planned

Audio Impact sound for player's weapon plays when enemy hits player

mcmullen71 3 months ago in Melee updated 3 months ago 2

Hi guys, I have setup a melee weapon - a baseball bat. On the baseball bat weapon properties, I have assigned a sound clip to the "Audio Impact Normal" field. Now, when my player swings the baseball bat and hits an enemy, I expect it to play that sound. But no, what happens is that the sound is played when the enemy strikes me, and he's not carrying a baseball bat! Is this a bug, or am I not understanding how this is supposed to work?

Unity version:
2019.4.1f1
Game Creator version:
1.1.9
Planned

Hmm this does sound like something's not right. I'm opening a ticket and I will have a look. Thanks! I'll circle back when I have news on this.

Thanks! Let me know if I can help