Hello everyone. I've already asked Marti and he answered is not possible right now but encourage me to ask in this forum, so maybe someone is interested in developing it or there's a workaround.
As the header suggest, I need a follow camera motor view with the possibility to orbit 'only' around the Y axis of the player as you move the mouse horizontally. I've tried with the adventure camera motor because is the only one that lets you orbit but I can´t manipule the initial angle around X axis so that it keeps locked at that specific angle (max pitch) and only orbits around Y axis of the player as you move the mouse horizontally as mentioned earlier.
Thanks in advance and sorry for my english.
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