Null Exception randomly occurs on perfect block/parry.
NullReferenceException: Object reference not set to an instance of an object GameCreator.Melee.CharacterMelee.LateUpdate ()
This happens due to ComboSystem not being able to get the current clip from combo system.
What I also noticed is that right before this happens, a Stop method in ComboSystem has been executed, that sets the currentCombo entity to null.
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