Issue: I have create game level (FPS)(I also use the shooter module in it as well) and I have a gun prefab that I create. I created an animation for the gun's slider to move back and the slide back forward quickly for a "shot" effect. It has an animator on it. And the animation controller has two animations that I created in unity. Idle and Fire shot. I have 2 "Trigger" parameters set to transition the animations between each other. "fire" and "not fire" My player shoots just fine with the gun and everything works great.. except when I click mouse 0 it does not fire the animations. So, I placed the trigger and animation actions in a separate empty game object. I have a trigger layer, that has the on key press down (mouse 0) use actions: animate_gun. animate_gun has the actions: Animate: Animator is set toPistol_Pickupable (which is the prefab gun that is instantiated when drawing the weapon), Parameter Name is set to fire, Parameter Type is set to trigger. Then, a wait action for 0.05 secs then, Animate Pistol_Pickupable again but this time the parameter name is set to not fire and is a trigger type. Then another wait for 0.05 seconds. When I play the scene and click the left mouse button it looks like it goes through the list of actions except for the triggers. The wait times light up but not the Animate Pistol_Pickupable(s). I tried changing the them to bools and a lot of over things, but to no avail. Any help would be appreciated. Thank you.
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