0
Fixed

High Acceleration/Deceleration Causes Player Stutter

Crispy 10 months ago in Game Creator updated by Marti (Lead Developer) 10 months ago 2

I have my acceleration and deceleration set at 300 which causes this: https://streamable.com/2a5gw

Is this a bug or am I supposed to use a lower acceleration/deceleration?


There are no problems in first person with model hidden though, which is mostly what I need high acceleration/deceleration for.

Unity version:
2018.4.8f1
Game Creator version:
1.0.1

Answer

Answer
Fixed

I'm marking this issue as fixed. We identified the problem as is going to be shipped with Game Creator version 1.0.2. Feel free to reopen if the problem persists afterwards.

GOOD, I'M SATISFIED
Satisfaction mark by Crispy 10 months ago
+1
Planned

I'm opening a ticket. This is probably due to the Character having an acceleration value too high, which in one frame overflows he max speed, but on the next frame it gets clamped. Nonetheless, this shouldn't be happening, so I'm opening a ticket and have it fixed for version 1.0.2

Answer
Fixed

I'm marking this issue as fixed. We identified the problem as is going to be shipped with Game Creator version 1.0.2. Feel free to reopen if the problem persists afterwards.