I am working on an Action Hack and Slash game that involves fast stylized combat. I have set up a test character and implemented the weapon and melee clips but when I test out the combat I get some form of ghosting on weapon where not all hits are captured in the combo, if I slow down the combo then it works but anything fast-paced like for example Devil May Cry combo style gives me this problem. I have tried playing with settings on the melee weapon hit capture, I get slightly better results with a Sphere than a Segment but still, some hits are not captured (see the video attached). Is there something I'm missing or is it a bug?
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