I have a main menu and a number of scenes. I am planning on working out loading and saving games later.
The problem that I have at the moment is restarting a new game from scratch.
I can start a new game from the main menu that loads my first scene after the main menu.
If I then return to the main menu (from my ingame menu)and click on start new game it loads the scene again but attributes/weight/currency/inventory all persist from the first play.
I have saving turned off in the preferences and I have tried loading scenes with and without async but it does not make a difference.
How can I effectively restart a new game from scratch?
I have onstart triggers that reset my attributes/weight/currency effectively. I also have a dump inventory to container that does not work; I have the container selected to gameobject and a container to dump inventory in, but it keeps throwing me an error in the console and only removing one stack in the inventoy and leaving the rest to remain.
If I could learn a better way to restart my game from scratch it would be much better.
I just cant seem to find it in the documentation.
Sorry if I have missed something again.
Many thanks for any help.
Customer support service by UserEcho