I would have expected that after each deactivation call, one component after another would be deactivated/activated (depending on what is set for "False/True Component")
However, it is probably so that components with the same name are only executed once (or always only the first one with the same name).
Unfortunately it is not possible to rename the component Trigger in Trigger1.
Unfortunately I cannot distribute the triggers to different objects, because I work with buttons and global variables. Furthermore, the actions for several different objects run through a central script.
Is there possibly a solution for this?
Here pictures from my example, the state of the components before and after the "False/True Component" action was executed:
The second trigger remained active.
thanks a lot
Game Creator version:
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