I have a number of scene objects that are activated, deactivated, or otherwise changed when On Quest Status changes. Unfortunately, once the game is reloaded, there does not seem to be a way to trigger these again via the quests. It appears that once a quest state is Active, neither reactivating it again nor restarting it will trigger actions with the On Quest Status Trigger.
Is this something that can be changed, or is there a recommended least intensive method for replicating these changes after On Load?
Thank you for all your work,
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