I'm just wondering if anyone has done this yet, and how they are doing it?
My game is muliplayer.
My Idea was, when you press the trigger key, a Sphere collider would add players that enter it to a list variable.
And then whatever my effects were, would apply to everything in the list.
But then I would always get myself, because I'm assuming we would all be "Players" in the list.
So NOW my idea is to get a Doughnut shaped Mesh, and make a doughnut Mesh collider for AOEs.
So you, the invoker, would be in the center of the Doughnut, and not in the collider list.
If anyone is accomplishing this cleaner, or if there's a tutorial that I'm missing, I'd appreciate the nudge in the right direction.
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