When you put many Markers on gameobjects independent from one another (like a building with a marker in front of each door), I noticed they tend to be mixed up. When I want to open door A, the Player should move to Marker A, but instead he goes to Marker B nearby.
I don't have a 100% reproductible way, I thought it was coming from the door copy/paste, so the pasted object is still linked to the copied object's marker.
But later I found out that this issue is occuring on nearby markers, not especially on one I just copy/pasted. And even if I solved this issue by doing a prefab of my door (with the Marker inside), this issue is still occuring anyway.
Have you ever noticed something wrong with the markers before?
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