By Design

Melee clips 'on execute' and 'on hit'

Carl Powell 4 months ago in Melee updated by Marti (Lead Developer) 3 months ago 2

I add an action to the 'on hit' or 'on execute' field of a melee clip and it adds it to multiple melee clips automatically. then i try remove it from the other melee clips and it removes the action from all of them. 
im not sure if this is a bug or if i do not understand its purpose. it seems like a bug. 
====EDIT seems like only the ones that i duplicated to create a new clip have this problem. i will create them from scratch from now on. I assume this is that functionality of GC and copying things.


Unity version:
Game Creator version:

i cant figure out how to delete this post. feel free to ignore it. 

- artesian

By Design

If you don't mind I'll leave it for future reference on this issue. Melee Clips reference the Actions objects created, so duplicating one, do not duplicate the Actions associated with them.

Although this is not the expected behavior, Unity doesn't provide a mechanism for us to detect when a Melee Clip is duplicated and also duplicate the Actions in it. That's why we added the "Duplicate" button, which from which we can control and duplicate the Actions.