Issues with character model

Sam Leitch 4 months ago in Game Creator updated by Marti (Lead Developer) 3 months ago 3

I am having an issue when it come time to replace my Character model.

Model replaces fine, but when the game starts the head appears by the hipps. 

Do i have an issue somewhere in my set up or are these models just wrong?

Kind reagrds,


Unity version:
Game Creator version:

You probably have the humanoid settings misconfigured. Go to the 3D model and under the Rig tab, make sure it's set to Humanoid. Once you've done that, under "Configure..." make sure it's in T pose and the bones match the name (hips are hips, head are head, upper-chest is the upper-chest, etc...)

A number of my EnemyAI have these models and seem to work perfectly fine. Is it different setting a model to a character then setting a model to the player?

The same settings apply. Game Creator simply retargets the bones of the character. This is most likely a bone that has a 90 rotation in the configuration of the model or the avatar configuration has chosen a bone that is not correct.