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Answered

Character Wall Avoidance during Patrol of Markers?

Jack 7 months ago in Behavior updated by Marti (Lead Developer) 7 months ago 3

I'm looking to turn a character away from running into a wall when either following the player or following a patrol route. Can't find any tutorials covering this specifically and am not familiar with what could help prevent this. 

Any help pointing me in the right direction to accomplish this would be a big help since I'm not good on the programming side.

Unity version:
Game Creator version:

Answer

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Answer

Nevermind, I believe I figured it out with Navmeshes. My bad.

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Answer

Nevermind, I believe I figured it out with Navmeshes. My bad.

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I was going to suggest using a NavMesh, then I saw your reply.  Good luck.

Answered

Excellent! I'm closing this topic. Just to conclude, to enable NavMesh movement, go to the Character's Inspector and expand the Advanced Properties. Then, make sure the "Use Navmesh" option is enabled.