Advanced State: This is for advanced users who want fine-grain solutions or have a custom Mecanim Animator Controller. Drag and drop the animator and call the different parameters need (if any) from a custom script to use it.
How do I call the different parameters. I usually set them like this animator.SetBool("Water", true);
however it is telling me that my parameter does not exist in the state, when it does. I think it's trying to read from the default Locomotion state, even though I've changed my characters state using the Advance state feature.
Is there a special way to call parameters on custom animators?
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