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Under review

feet placement

lzardo2012 4 months ago in Shooter updated by Marti (Lead Developer) 4 months ago 1

Hi

I just bought Game Creator, shooter and behavior modules.

I´m having a problem when the character draws an weapon, I thought at first it was my custom character problem, but the very same happens with the default character, the problems are:

1) when drawing an weapon, the character legs snap forth and back to it´s original position (I found a dfiscussion about this subject and, to be sincere, I´m not sure it happens with the default character or just with mine, anyway, it was the least of the problems

2) when aiming an weapon, the character starts tiptoeing, walking on the tips of their toes, it´s specially noticeable when moving on ramps or any terrain that is not horizontally positioned.

3) when moving backwards while aiming, the character "moonwalks"

4) when puttiong the weapon back in its holster, the character does not return to it´s original position (but it´s probably my script that is incorrect)

Unity version:
2018 (latest LTS version, forgot which one it it)
Game Creator version:
latest
Under review

Hi and welcome to the forum. I'll break down the issues, but as a general rule, would you mind accompanying all reports with videos or images? There are many things that can go wrong and a video or screen capture really helps us narrow down the issue.

1) when drawing an weapon, the character legs snap forth and back to it´s original position (I found a discussion about this subject and, to be sincere, I´m not sure it happens with the default character or just with mine, anyway, it was the least of the problems


This may be due to the AvatarMask or the IK. Could you try disabling the Foot IK checkbox from the character? See if that helps. If you're using an avatar mask for the Aiming state, make sure the IK sections parts are enabled (in green).

2) when aiming an weapon, the character starts tiptoeing, walking on the tips of their toes, it´s specially noticeable when moving on ramps or any terrain that is not horizontally positioned.

You mean when the character starts walking? Or always? A video would greatly help here.

3) when moving backwards while aiming, the character "moonwalks"

Are you using custom animations? I've tested this and the latest update doesn't seem to have a problem here. Can you post a video too?


4) when puttiong the weapon back in its holster, the character does not return to it´s original position (but it´s probably my script that is incorrect)

How are you holstering the weapon? Not sure if you have taken a look at the examples that come with Game Creator's Shooter module.