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Answered

Is there a way to add a camera rotate to…

Bert 4 months ago in Game Creator updated by Marti (Lead Developer) 4 months ago 4

Is there a way to add a camera rotate to the top down? To give the camera an orbit without a pivot. 

I have poked around with adding a Camera Control - Configurable Mouse Orbit object to the camera motor with no luck.

Unity version:
Game Creator version:
Under review

I've created a topic from your question to keep things more organized. Would you mind explaining this a bit further? Orbiting requires a pivot to orbit around. Otherwise it's impossible.

I was after a top down type camera with a pivot to give a 360deg look at, on the player character without zoom.

After poking around with the camera motors, I never could get one to work without the camera just facing forword. 

I solved this by removing the camera motor and main camera. replacing with a new camera and adding to the camera:
Audio Listener
Hook Camera (Script)
Configurable Mouse Orbit (Script)

This solves the zoom issue by allowing you to set a min and a max to the zoom. I haven't figured out the wall clipping yet, but, I didn't really need that as my camera is above the walls.

So far as I can tell it doesn't affect any other functions of your systems. It just replaces the camera motor system with another system that locks the zoom. 

I still love the ease of use with your system. The camera is the only issue I have as of right now. But this simple solution solved it and may help others.

I should have been a little more clear. 

This solves the missing min setting to the tilt of the adventure camera for me. It also allows the setting of a min and max tilt with or without zoom. It keeps the top down view with a 360 degree pivot around the player. 

I still haven't bothered with the clipping, like I said above I didn't need it.

Answered

Well, seems you managed to solve the issue, although I'm not sure how. On the other hand, when you said: "I was after a top down type camera with a pivot to give a 360deg look at, on the player character without zoom" leads me to think that maybe you don't want to use the Adventure Camera motor, but instead, the FPS motor?

The FPS rotates around itself, while the Adventure Camera rotates around a pivot. I'm leaving this thread as answered, but feel free to let me know if that was it.