When we change camera within a trigger, can we have an option to keep the movement input that the Player pressed in order to step in the trigger ?
It's a bit hard to explain, it's better to "feel" it by playing yourself, so here is a short video where I try to enter in a trigger with a "Change camera" Action (with no transition) :
The fixed camera is looking at the Player. To step in the trigger, I must move forward. But as soon as I touch the trigger and the camera has changed, movements are like reversed (because of the new point of view) and my moving forward becomes a turning back, so I exit the trigger.
When the camera switch to the fixed camera, I would like him to remember I was moving forward, and let me keep going on the same direction (because I'm still pressing this key after all). And then, as soon as I release my moving key, he could "forget" and change the direction input to this new fixed camera point of view. That's how many adventure games are doing, when they have fixed cameras.
(I know I could get a smoother effect by adding a transition time, but in that case the camera often go throught objects and walls, and it's not the same movie-like effect I'm looking for)
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