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Completed

Idieas

Andi Rutz 10 months ago in Behavior updated by Marti (Lead Developer) 10 months ago 1

I think it would be great to have:

VFX slot on Items.

Basic Prefabs to speed up the process like an Enemy prefab, merchant prefab, etc... 

Also if you incorporate this tool https://assetstore.unity.com/packages/tools/ai/easy-population-102334 it would be so cool! 

I'm actually working on making it work with GC behaviour module to be able to instantiate large crowds and modify their behaviour individually by Behaviour Graphs on prefabs but no luck yet.  Heres a video of my game using this. 

https://www.loom.com/share/db92f8b4e54b4efaa06111956cdb1398

another cool thing would be to have a companion behaviour for either pets or mercenaries. 

Just a few ideas I think might add a tad more value to the engine. :) love this product BTW! bought all but the conversation module which I'm thinking of acquiring soon. 

Unity version:
Game Creator version:

Answer

Answer
Completed

Hi Andi, thanks for the suggestions. Unfortunately we can't incorporate other Asset Store packages onto our project, as we don't want to force other users to purchase them.

As an idea on how to create behaviors for your crowds, try splitting the logic into sub-behaviors. Check out our video tutorial on how to make a Hide & Seek and you'll see we decompose the entire graph into small chunks. For example, you can make a graph that salutes the player when it passes by and another one that looks at him/her. Using small and common graphs is very useful, since you can reuse them and swap them to create very complex logic with simple blocks. Also, it's much easier to maintain.


As for the companion, it's already possible (and quite easy!). Using the Follow Character action, you can make another character follow the Player around, keeping a certain distance so it looks more natural.


Happy game making!

Answer
Completed

Hi Andi, thanks for the suggestions. Unfortunately we can't incorporate other Asset Store packages onto our project, as we don't want to force other users to purchase them.

As an idea on how to create behaviors for your crowds, try splitting the logic into sub-behaviors. Check out our video tutorial on how to make a Hide & Seek and you'll see we decompose the entire graph into small chunks. For example, you can make a graph that salutes the player when it passes by and another one that looks at him/her. Using small and common graphs is very useful, since you can reuse them and swap them to create very complex logic with simple blocks. Also, it's much easier to maintain.


As for the companion, it's already possible (and quite easy!). Using the Follow Character action, you can make another character follow the Player around, keeping a certain distance so it looks more natural.


Happy game making!