I'm sure this is probably possible with an advanced state animator, but I can't seem to nail it.
While I'm crouching, the aim animation state isn't functioning properly, (Gun isn't Pitched correctly, projectile trajectory lowered below ground, and some other minor issues)
What I'm looking to do is add an "AimwhileCrouch" State for my weapons, could you point me in the right direction?
Just a foot note, the only way I could get the Shooter Module to Work with crouch (Or any other state) was to add an Animation Layer between Layer2 and Layer3 (Called LayerC) I'm assuming between Shooter Idle, Aim, and Reload all 3 animation Layers are consumed. Crouching seems like a standard, yet robust feature, that would probably run alot smoother if it was an actual integration to GC, (Like Running/Jumping/Aiming etc.) instead of a Custom User State.
Just my 2 cents
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