It may sounds obvious, but how do you do to set up the death of an enemy, or the Player, in your projects ?
Knowing that I want to keep the corpse (not destroy it) but I'm not using Ragdoll, since I far prefer to play an animation which sounds more natural to me.
Now, I have issue with my Player. When he attacks me and bring my life down to zero, a "death" state is played, the Player is not controllable anymore and a Game Over scene is about to load slowly. But if the enemy continue to attack me after I'm dead, my Player will stand up again, I don't know how to avoid that.
Same goes with the enemy's death. Using Melee, how can I play a "death" state and make him not moving anymore when his life is down to zero ?
Thanks for your help !
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