Dialogue jump to sepcific location on condition

dvr 4 months ago in Dialogue updated by Marti (Lead Developer) 4 months ago 1

Somehow cant figure this out. How do I jump to a specific dialogue location in Dialogue based on a condition check?

Like "After Run" option, but with a condition

Unity version:
Game Creator version:

Conditions only allow decide whether a text line/choice is displayed or not. You can only jump between lines using the After Run field.

Despite this, I highly discourage the use of jumping between text lines, as it makes the dialogue unmanageable. I added the option to be used for looping conversations, but shouldn't really be used to navigate the Dialogue. 

Of course, this is just an advice. You can structure your game as you like :-)