Speed up lowerbodyrotation transition time?

Navarro Family 4 months ago in Shooter updated by Marti (Lead Developer) 4 months ago 2

For my weapon, I have to set the LowerBodyRotation to 64, for it to look right.

However, when I press the aim trigger, my player slowly rotates into position.

My player should be Locked, Loaded and ready to shoot upon pressing aim, not slowly rotating into position.

I'm looking for a Transition time variable to speed this rotation up, is there any way to do this?

Thanks again

Unity version:
Game Creator version:

EDIT:  Figured out a solution.

I can just adjust the Weapon Idle rotation to match or get close so there isn't a huge difference while aiming.


Happy to hear you managed to fix this. I believe the rotation has a very short transition time that's hardcoded. Theoretically is should snap but I added a small transition to make it smoother.