"For non-programmers this should be as easy as using the Load Game Action to load a previously saved game and the Save Game Action for saving it."
If it were only that easy. Please improve documentation to clarify:
1) To load a previous saved scene, another scene needs to do that. As soon as load game is called, the current scene is reloaded, causing an endless loop
2) In the saved scene, saved variables are available for use "on load" trigger, but not on "on start"
3) Anything else with loading and saving that is not obvious
Customer support service by UserEcho