So, I've noticed that the item description for an item does not seem to actually appear in the inventory window. I've checked using the adventure UI Skin and the RPG Advanced Skin just to be sure but unless I'm mistaken and have missed something it only seems to display the item description in the merchant/shop UI.
I'm wondering how difficult it would be to get it to show the item description when the mouse is over it, (similar to how the name pops up), as I think displaying item descriptions in the inventory screen is extremely important, especially for puzzle/mystery games.(ie a player may not understand that the weirdly shaped wooden object is a crank handle to use on a gate just by looking at the small icon, descriptions can be used to give hints as to its purpose) but as it is, it seems the only way to know what an item does is to hope you see it in a merchant screen or a storage container?
I tried to add the Item Description myself by experimenting a bit and copying over the game object of the item description from the merchant UI to the RPGItem Prefab and adding a component to have it activate on mouse highlight (just like the item name already does when you move the mouse over it). But it doesn't seem to be working, so now I'm wondering if maybe it isn't coded in to even display the item description at all? (I'm unfortunately not a coder and am just blindly trying to jam things together, so just guessing at why it doesn't work.)
As for how to make it fit in the inventory window, it fits quite nicely on the left of the Advanced RPG Skin without any changes at all (see the picture), but wouldn't be difficult to show on either top or bottom with a little resizing etc. Either way, the appearance isn't as important as getting it to appear at all.
So is it possible to show item descriptions in the inventory window?
Thank you in advance.
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