I've experienced a few issues with the hotspot headtrack, at least one of which seems to be a bug:
- The sphere collider used for the head track is on the "water"-layer. This does not play well with other assets.
- Hotspot headtrack is active, even if Head IK is turned off on the player/character. This might be by design, but seems counterintuitive.
- Distance measured for hotspots seems to follow different rules than distance set for a trigger. Basically, the hotspot/head track is visible before you can actually activate the trigger, even if the distances set on the trigger and the hotspots are the same. For instance, I experience this on hotspots/triggers that are about one unit above ground.
Game Creator version:
Customer support service by UserEcho