First let me say thank you. I'm enjoying the tool-set immensely, and am finally making headway on the ARPG I've been sandbared on for the last year. That said...
I'm having a terrible frustration with the Camera Motor's Wall Collision Settings.
I've now tried my existing project in 2018.4 and in the 2019 branch, and it has the same results. The Camera collides with a wall, the character zooms in slightly, and then the camera passes through the walls anyway. The system is definitely detecting the collisions however the programming doesn't seem to zoom far enough into the character to not avoid clipping through the wall texture. It's proving to be... very frustrating.
Does anyone have any suggestions? I tried the same environment with my 14$ camera collision raycast script. And I tried the Ultimate Character Controller from Opsive, and both are handling the wall collisions correctly.
I would appreciate any advice on getting the Camera to actually press into the character in order to avoid the collision. I noted that when I created an over-the-shoulder camera, which was only about two feet from my character, the zoom function was substantial enough to avoid it.
I would even be happy to create a second motor and transition between the two on Motor collision with the wall if I knew how.
Again, any help would be wonderful.
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