I am having difficulty getting the player controls correct with the keyboard. Currently, my player is very hard to control when turning. If I set the Angular Speed too low (<20), the player makes wide slow strafes that take forever to turn in a direction and incredibly slow to turn completely around (even when barely moving); however, if I set the Angular Speed anything above that, the turn controls are too sensitive (i.e. if I tap “a” the player instantly turns in a sharp angle making it impossible to choose a distant target and run a straight line. How do I fix this issue? I would like the player to be able to completely turn around 180 without moving forward when standing still just by holding “a” but I would also like the player to be able to tap “a” while running and only barely turn making it possible to pick a distant location and move to it. I am looking to lower the key press sensitivity while keeping a quick angular speed. Any help with this would be greatly appreciated.
Customer support service by UserEcho