Hi, this is a (possibly noobish) question regarding the animations for a Game Creator character. When trying to integrate with other systems that drive animations, some of them default to using Update Mode "Animate Physics" instead of "Normal". When I make this change on the GC Player Animator component, the animations stop working altogether for the character.
Is there an easy way to get this to work? Some animator property somewhere, something in the GC code that can be moved to FixedUpdate, something like this? I understand that this very likely not a bug, and is probably tightly coupled with how GC manages animations, but I would very much like to know how I can (possibly) circumvent this in my specific use case.
It's not a problem if it breaks other features of GC, I'm only using it for a character when in mounted state, and I can handle any hacks I need to apply. But I need a nudge towards where to start looking to get the GC animations playing with Animate Physics update mode in the first place.
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