I recently purchased your complete set of GC with all modules. I would like to be able to have AI characters with a behavior tree respond to player attacks with specific defensive combos or block animations. For example, if the player attacks with a sword by slashing down from high center, I would like the AI character to be able to respond with an appropriate blocking animation. I think the easiest way to do this would be for the AI to be able to know which Combo attack the player (or another AI character) is using, then the AI behavior tree could determine the correct combo to respond with. Would it be possible to add a conditional If Player A inputs melee attack ___ . then the AI could input melee attack ___ in response.
An alternative would be to add another Add Action option to the Melee Clip labelled On Block or If Block that would then if enable the AI character to execute a specific blocking animation that matches the attacking animation.
Or if you have thought of simpler way for the AI character to execute a specific response animation that better matches the attacking animation (not just the one allowable block animation), please implement it.
Overall very pleased with your products.
Customer support service by UserEcho