First of all, excellent asset. I kick myself that I hadn't discovered it sooner.
I've been playing around with the asset and so far everything has worked perfectly. That is until I incorperated a hotbar and different spells.
So my plan is to have one wand weapon fire different spells based on the equipped hotbar slot. What is the best practice to do this?
I am recycling the same wand GameObject for each spell, but I can't seem to find a way that allows me to change the Ammo (Shooter V0.1.7). Nor can I think of a viable solution once I incorperate a mulitude of other spells.
At the moment I have two separate triggers for a fireball spell and a lightning spell. They are set to onEquip the current spell and deactiveate/ unequip the other.
I can equip both fine individually, but the actions I set to unequip/ deactivate the other don't work and I always end up with the first equipped spell even if the other is equipped in the Inventory UI (V1.1.1)
I might be missing something really simple but if anyone can shed some light, it would be much appreciated!
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