It looks like disabling a trigger component has no effect. My guess is that this is some sort of framework/unity limitation. Disabling the entire gameobject works, and I can of course use a Condition to see if a trigger should have any effect. But is there a simple way to just turn the trigger off without affecting the rest of the gameobject it is attached to? And still be able to turn the trigger on again later?
Or maybe disabling a trigger should work, and I've done something weird?
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