I am try to make AI behaivor for patroller. for this, I need to set distance which if player below in this AI will notify(or find) player by using behaivor like below
unfortunately, "the meaning of sequence" is little bit different with what I thought. I expected "Sequence composite" will play each tasks without abort until end of node. but sadly, the "sequence composite" will abort rest nodes when one node is failed...
that's so sad situation for me, so I want "extra option" for sequence composite to activate or disactivate "Abort" when the task nodes failed. it will be nice for us
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