How to use the save/load system on scene level?

Borna Ungar 5 months ago in Game Creator updated by Marti (Lead Developer) 5 months ago 1

When I use save and load, it just freezes for a while and then starts the scene from the beginning. 

What I'm trying to do is that loading starts the game in the exact point of time and place when the save occurred. Could someone elaborate a bit more on how do to it? I didn't really understand the documentation.

Thanks in advance.

Unity version:
Game Creator version:

Thanks, think I figured it out now

Satisfaction mark by Borna Ungar 5 months ago

Using the Save Game action will save the game. The player automatically saves its position, but for other objects, you'll need to use the Remember Transform component. This stores and sets the position of the object when it was last saved.

There's nothing much else to add. The freezing when loading a game is normal, since the game is unloading the current scene and loading the saved one.