I would like to make my player buy ammo from the Merchant UI.
I have set up an item like bullet.
but how do i map these bullets to a variable to each time i buy this my bullets for revolver should also increase.
The flow would be : -
1. Open merchant shop
2.buy bullets for revolver
3.increase the ammo of revolver with qtys purchased.
I tried to see if can find a trigger / action to fetch a particular item number,in this case, bullets, in my inventory, but was unable to find so.
Is there any other way we can do this?
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