I want to send "target" gameObject at scene into Behaviour by using blackboard. I am trying to let "invoke" character move to "target" object. and it is moving pretty well.
but, I want to check "target" is null or not before doing actions as condition. actually I need "not same" condition for checking GameObject in Local Variables Dictionary, but sadly I can use "compare gameObject" condition only, and it would activate when the "compare GameObject" condition is true (it means both gameObjects are same")
I think... at least I need "the checkbox" for "not same" condition.
is there any other way to check "local Variables" in blackboard?
Customer support service by UserEcho