GC will automatically provide a touchstick and drag for Camera on touchscreens when the built product is run on the mobile device.
If you want the touchstick to appear in the Editor, you will need the Accessibility module, which provides additional touch features.
Mouse clicks etc, are automatically converted to touch on the device.
Thank you for your reply, is "accessibility module" is inbuild feature in GC plugin or is it one of the GC modules that has to be purchased?
The Accessibility Module is a separate Module that needs to be purchased. The only difference is that it is a third party module ie; not made by the GC Developer.
@ProfPivec - Note I don't think drag for Camera is possible in the editor without modifying the code. See https://support.gamecreator.io/communities/1/topics/554-unity-remote-support-by-adding-a-boolean-in-cameramotor-for-rotationinput. Perhaps there is hope for Marti to reconsider the request for a boolean.
@Richard - I am not actually sure what you are trying to achieve, but I agree with Marti in that the boolean is not a good idea for the reasons he cites. You could create a script as he says, the forced-usage method was implemented to enable the Accessibility Module to work.
The on-screen Joystick in the Accessibility is there, not to enable testing of Mobiles although you can use it for this, but for players who cannot use a keyboard and need to use only the mouse. With this enabled and set to left mouse button, you can drag the touchstick to move the player character. You can then set the Camera Orbit to right mouse button, which will enable the camera to be dragged.
Again, this was created for Accessibility, but I do not see why it doesn't simulate the mobile action. However, to test any game platform implementation, you should always test on the target device, not even.a simulator.
Again, I am not sure what you are trying to achieve.
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