Try to get my player to reach for a nearest object and to do a bit of trickery I want to reach for an empty object with a tag, that then collides with a different object in the same place (but has a different tags). Basically I want my player to reach for lots of different things and so use empty objects for all of them with a shared tag, but then having reached they collide with a different object with different effects. I'm storing the nearest returned item in a variable which is then reached for in the next action.
Based upon my experiments I suspect only objects with colliders are returned by Action > Object > Nearest with Tag.
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