Just started diving into GameCreator (+ Stats), seems like a good foundation to build on so far! Was wondering what the best way would be to modify a player's stats on initialization.
I have "base" player object that gets fed data when spawned. This data dictates the player appearance, speed, and other attributes. I want to also add various buffs (or-debuffs) to this data and modify the player object's stat component when data gets fed in. For example, imagine the player data contains a hero class-archetype. I would want to modify base health, speed, etc based on that type.
Assuming I have a list of unique ID's (status effects / modifiers) on the data object, how can I load the effect assets and apply them to the player via code? Also, is there a better way to reference these in the editor besides using the unique IDs? Ideally, I'd be able to have a serialized array field on the data object that I can add the effect scriptable objects directly to.
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