Line 27 of IgnitreEventREceive.cs is throwing a null reference exception when run in Unity Editor and the play button is stopped. Looks like a race condition where the manager is destroyed before the event can be destroyed.
Easy fix: wrap line 27 in an if (EventDispatchManager.Instance).
Best practice: verify the instance exists before invoking something for it to do, handling the else if needed (in this case not).
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