Unity Remote allows devs to run on a mobile device directly by running in Unity's editor, without a build. However, it does not modify "Application.isMobilePlatform", which appears to be read only.
Request: Please add a boolean flag to CameraMotors (Adventure and FirstPerson) RotationInput so opening conditional is an OR for isMobilePlatform or the boolean.
Example (reusing TouchStickManager.FORCE_USAGE, but could be something else):
if (Application.isMobilePlatform || TouchStickManager.FORCE_USAGE)
This would allow mobile devs to set by code and see both the left touchstick move and the right view rotate the screen. Thanks for consideration.
Customer support service by UserEcho