I have a player character and a second character in my example scene. The player uses the "point and click" input type. There is also a cube with a trigger. When u click the trigger, it starts actions which move the second character to the cube. This is all fine. But when i click the cube my player also starts running to the position of the cube which he shouldnt. I think this happens cause the raycast hits the plane underneath and the players starts running there. I want to prevent the player from running to the cube when clicking the cube. I tried the "mouse layer mask" which doesnt work cause it still hits the plane. I also used the "change property" "is controllable" in the actions. This works but is not a realy good solution cause I would have to use this on every clickable object and the player still moves a little bit then. Is there a known solution for my problem?
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