Several of the puzzle items I'm creating in my game require more than one on-drop trigger, in order to respond to more than one inventory item, but it seems like each object is limited to one trigger. How might I get around this?
For example, say I have an object-- let's say it's a Dish.
In my inventory I have 3 different Coin objects, and I want the Player to be able to drag each Coin into the Dish and have each Coin appear in the Dish.
This requires the Dish object to have 3 on-drop triggers: 1) a trigger for the big coin, 2) a trigger for the medium coin, and 3) a trigger for the small coin.
Right now, only the trigger that is at the top of the list in the Inspector tab fires. The other triggers do not fire, unless I rearrange their position in the Inspector, but still, only the topmost one fires.
How do I get around this? I tried adding multiple colliders to the Dish object, which did not work. I'm not sure what to do, but there must be a straightforward solution.
Customer support service by UserEcho